During the 8 minute trip we got another treat, they showcased their interior procedural generation system. This tech lets them generate the inside of the buildings the exact same way they do the buildings themselves, it intelligently puts together different combinations of shops and habitation areas, all based on a random seed value. As best as I can tell, this tech, along with the network culling, meaning that if you can’t see something, the network servers don’t bother to send you information about it, they could theoretically allow an entire planet to be procedurally generated, with complete building interiors done as well. The devs have stated this will not be the case, and it makes sense that it would depopulate the important areas or make bounty hunting or item finding a bit of a nightmare. Not ultra realistic but fun is the goal at the end of the day. Personally I hope they do somewhere in between.
So here’s a scenario to imagine: You build an outpost, you provide some service or product to sell. NPC’s take notice and start to move into the area and build their own outposts, when enough of them are established it tells the server that a new building can be created there using the existing structures as a ground floor, and allow you to choose where to place interior and exterior doors. As the place gets more popular, the more NPC’s come, the larger the settlement gets and eventually you or your org has it’s own settlement, town, city or metropolis. I think a spectrum forum post is in order. It may never happen but it won’t be because I didn’t say anything!