I am not a linguist, just a fan of languages. If you are a linguist, disagree with me, or have other strategies, please write an article of your own or message me on Discord. I am always looking for new ways of solving these, and with more minds on the task hopefully the better we get at them.
Besides languages being fun puzzles to solve, with Star Citizen, having real alien languages as a completed stretch goal makes being able to solve them a useful tool. Knowing the Banu phrase for ‘overcharge his ass’ or the Vanduul phrase for ‘contains volatile explosives’ could be useful hints. In the end, even if Cloud Imperium ends up tossing out the languages, or not having them play a tactical role, other games still use languages heavily and it is useful to know how to decipher them.
There tends to be two main types of languages used in game worlds, the first being barely a language with substitution alphabets. These tend to be English substitutions, but I know of one Japanese substitution as well; the language of the company that made the game tends to be a good starting point. Scripts tend to vary from being elaborate cursive to entirely different scripts. For a good example of custom scripts, Guild Wars 2 has at least three substitution alphabets with the languages used throughout the game world as trivia or Easter eggs. Some games bring these to the forefront as well, in A Story About My Uncle the player is directly told about a script. The first few instances with the alphabet have a NPC guiding the player towards reading it. From then on, phrases in the alphabet act as gameplay hints or lore pieces. Custom scripts also show up in television shows, such as the Stargate series which has a few with different ‘Ancient Language’ scripts.





