Demonseed Reviews: No Man’s Sky
No Man’s Sky, the hotly controversial procedural game with more planets than Elite Dangerous. I just spent the bulk of my weekend immersed in this title and I found it enjoyable, though I don’t know for how much longer.
If you want the TL:DR version of this… too bad. Read some other review article. My feelings are mostly the same for the bulk of what’s out there.
Graphics and Art
In a word, amazing. The game is colorful and incredibly beautiful. Textures seem well suited for whatever you encounter. The various creatures in the game are all beautifully constructed and all walk, run, bounce, fly or swim very realistically. Textures on the voxels seemed a bit off. There was plenty of times I approached a large mound of some material wondering what it was because the metallic textures are so reflective, they took on very different hues depending on the environment.
Space is also very unrealistically colorful; in fact, let’s get that point out of the way here. The entire game is very unrealistic. If David Braben is the guy who wants to make Elite Dangerous a realistic-as-possible depiction of the actual galaxy, then the developers of No Man’s Sky said they want to go in the completely opposite direction. Planets have no logical orbits, coloration, or anything and are impossibly close to each other like an old space opera movie. Space is fantastically colorful, and filled with more asteroids than would be deemed healthy for any life form either in-space or planet side. Gravity doesn’t exist until you get out of your ship, and your ship will land itself just about anywhere, including halfway inside a hillside or on top of a giant mushroom. I frequently showed my wife some of the more creative parking jobs the game gave me. Platinum, Zinc and Thallium grows on plants that can be found on every planet in the universe, Plutonium is found naturally occurring everywhere in giant, red crystals and Copper floats above the landscape. The developers should have just cut and run, and not used any Earthly element names for the resources at that point.
Ships are somewhat cartoony. They look like things off a Mattel assembly line than anything realistic and flyable. The aliens are beautifully done though and show a fair amount of variety. I’m not sure if a procedural generator was used in their art, or if it was a lot of hand-tooled options. Aliens are never walking around though. They’re just sitting around like MMORPG quest givers without the quests.








