Shipwrecked builds upon the original gameplay, tweaks it, and brings loads of new features to the table. New seasons will force you to adapt your strategies, new monsters are out to kill and surprise you, debuffs such as poison will slowly whittle away your health, new characters which are still a work in progress, and best of all, sailing. In the normal game, the ocean acts as a natural barrier for the player, forcing you to go in a different direction. The more you deviate from the center of the map, the more you will see how this can often lead to a linear land mass. You may want to get to a forest but first you have to cut across a plains biome with no alternative route, and so on. However, in Shipwrecked the ocean becomes traversable via rafts early game and eventually larger boats. Rather than wandering through a forest, you awaken to an island paradise. You’ll find yourself bouncing from island to island in search of resources which aren’t available on the island you made your base on. If you don’t reach land before nightfall and also lack a sail or boat lantern, you’ll be stuck out in the ocean, holding a torch, and praying the crashing waves don’t sink your boat. The oceans also aren’t a safe spot from the dogs or other monsters. If you’re stuck out on the ocean when dogs would normally spawn, they become sea hounds which are more difficult to deal with early game because they’ll likely sink your boat if you don’t run away. Other monsters such as swordfish and stink rays can also attack you or your boat.