I’m planning on running the game weekly every Saturday (UTC) at this time. If group consensus is for more or less often or an alternate time or day, I’m open to adjustment.
This primarily favors the Americas and Australian time zones, but if there’s enough European interest, I might attempt a second game more favorable to their time.
The Virtual Table-Top software I’m considering using is Table-Top Simulator. It costs a little bit of money, but is one of the most versatile and exciting ones I’ve come across, allowing the loading of custom maps, content, and access to a huge arrangement of mods. It will be my first time running an RPG online using a VTT. Likewise, must have voice-chat capabilities. Tabletop RPGs are typically spoken. While you don’t have to have a microphone and generally can type responses, you’ll need to be able to hear me speak. As a gamemaster, I have too many parts to play to get by with typing alone.
If you don’t have it already, access to the Shadowrun 5th edition Core Rulebook is here. The 5th edition of this game is admittedly new to me, but I’ve run Shadowrun through it’s 1st, 2nd and 3rd editions for more than ten years, so I’m intimately familiar with its flavor and content. While there are some expansion books available, at this point, I would like everyone to stick to the Core Rules. There’s more than enough gear and options in there (far more than any previous editions) to make just about anything.
I’m limiting the game to a maximum of 6 players (the typical RPGA game size). Cykhat has already thrown in, so I have slots for five more. I’m looking for five more who can somewhat commit to the timeslot. One of the beauties of Shadowrun though is typically, it’s episodic, and not serial (though it usually contains some serial campaign plot). What this means is, gaming sessions typically start and end complete. “You get the job, you plan the job, you execute the job, you get paid.” is the typical flow. If two people can’t show up for the job next week, it’s fine because they’re assumed to be off doing other things and aren’t part of the new job. It’s not like I have to end the game with the adventurers in the middle of a dungeon, and then figure out what to do next week as we continue with two absent players.
Likewise, if anyone is interested in being an alternate for this game, and being “on-call” as an available player, please contact me also.
For character types, I would like a good spread of muscle, magic computer and tech. One of the things that excites me most about Shadowrun 5.0 is them finally fixing “Deckers” i.e. the computer hacker style characters in the game. New magic forms give rise to some cool new character concepts like the “Gunslinger Adept”, essentially a magic-powered gunslinger. Interested players, please review some of the standard archtypes in the Core Rulebook and be prepared to send me your character archtype and character concept.